Paper Moon Demo

Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the rest of the crew in Winnipeg were awesome to work with. It was kind of a weird process though! Pictures after the jump. Read More »

Unity Awards 2008

Voting has begun on the games entered into the 2008 Unity Awards competition. There are loads and loads of games to play and vote on, so head over to the Unity forums and go to town!

2008 UNITY AWARDS ENTRIES ON UNITY FORUMS

Knytt Online

Someone on NIfflas’ forums is working on this, though apparently he’s taking a break from it to do school stuff. School stuff? I don’t know… a multiplayer Knytt seems more important to me.


Next Level at the New Museum

If you are in or near New York next Friday, be sure to check out  a panel at the New Museum featuring Mark Essen, Jason Rohrer and Greg Costikyan.

“Bringing together prominent game designers, artists, and critics, Next Level takes a look at the recent rise of indie gaming: a vibrant new culture of individually made and self-distributed video games that blur the line between digital art and creative entertainment.

Featuring artist and game designers Mark Essen, Jason Rohrer, and Greg Costikyan.  Moderated by Rhizome staff writer Ed Halter, an author, critic, and curator whose book From Sun Tzu to Xbox: War and Video Games was published in 2006.”

New Museum page with more info

All good things must end…

The jam proper is ending just about now.  Everyone is packing up their laptops after a delicious dinner at Delhi Palace and heading over to Steve Swink’s house for the semi-official after-party, featuring the Hammerfall vodka, and (I think it is safe to assume) a night full of meme-related hijinks and geekiness.  I can’t wait!  I am not nearly well-rested enough (average 1 minute per hour for the last 40 hours, you do the math) to post anything like a reasonable summary or even overall impressions, other than I loved it and I can’t wait to do it again.

Thanks to Matthew and Steve, the whole Flashbang crew, Derek Yu, Mark Johns…everybody who had anything to do with this thing coming together.  This was a real blast, and Matthew is already talking about next year’s event, which is a good sign I think.  It was, as usual, an amazing experience to be around so many inspiring badasses.

That’s it from me.  Exhausted Adam Atomic out!

One word.

Goldbuick.  He’s ok though!  A few of us (Alec, Me, Derek, and Jeff) made it through the night, and Tommy and David made it most of the way.  Ben, our valiant benefactor, is still crashed out in the TV room.  All in all, a pretty good night.

All night long, baby.

The indie gaming rampage continues, this time with no curfew!

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The Rampage Continues!

Another day of TIGjam, another sub-standard blog banner from Adam! Day 2 has been Accomplishment City. After breakfast (or, if you are David, a F*cking Enormous Hamburger) everybody got back into their projects. Derek has been working on a procedurally generated platformer in Game Maker which is really pretty (surprise!) and looks like its pretty fun too, though it is looking Destructivator-hard currently! Hit the jump to find out what everybody else has been up to!

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It Has Begun…

 

shit just got real

 

So it is only natural to start at the beginning I think.  I arrived in Phoenix at 1:30pm on Thursday, and my mom picked up Jeff Lindsay (TIGSource admin) and me and took us out to Fountain Hills, where my parents live in a hilariously nice house.  They were kind enough to help Last Chance Media put on the official TIGjam pre-party, which was a blast.  Jeff UStreamed most of the party, and numerous kebabs and mexican beers were consumed.  Among the other swimmers and eaters were Brandon McCartin (TIGSource, Balding’s Quest), Matthew Wegner (Raptor Safari, Jetpack Brontosaurus), Steve Swink (Game Feel), Ben Ruiz (Minotaur Chinashop), Danny Baranowsky (Gravity Hook), David Whitlark (Worldhack), Dan Tabar (Cortex Command), Alec Holowka (Aquaria), and Derek Yu (also Aquaria).

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Arc Aether Anomalies

J. Kyle Pittman has posted a build of his game, Arc Aether Anomalies, which is quite beautiful and fun to play.

“Arc Aether Anomalies is a 6DOF arcade shooter.  I’ve been working on it since February, based on tech that I’ve been developing since I was a student of the Guildhall.”

Check out the TIGSource forum thread for screenshots and a link to the build. Make sure you leave some feedback in the thread if you can.